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      <title>We Tried to Make Seam Carving Fast on a GPU. Then We Proved Why It Can&#39;t Be.</title>
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      <description>A profiling-driven study of exact seam carving on an NVIDIA V100 — optimizing Naive → Fused → Prefetch → BytePtr → Tiled, reaching 5.73 ms/seam at 8K, and then proving the ceiling is structural.</description>
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      <title>The Migration Nobody on My Team Had Done Before</title>
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      <description>The hardest task of my Shopback internship: migrating inter-service API calls to direct function calls in a TypeScript monorepo — with no prior art on my team and a mentor who hadn&amp;#39;t seen it either.</description>
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      <title>Leading a Game Project in a Semester: What Agile Doesn&#39;t Prepare You For</title>
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      <description>Three months, six people, one 2D platformer. What I learned adapting corporate workflow to a student team — and why the retrospective felt wrong the whole time.</description>
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