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    <title>Yi-Wei Lien · 連奕維 on Yi-Wei Lien</title>
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      <title>We Tried to Make Seam Carving Fast on a GPU. Then We Proved Why It Can&#39;t Be.</title>
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      <pubDate>Sun, 14 Jun 2026 00:00:00 +0000</pubDate>
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      <description>A profiling-driven study of exact seam carving on an NVIDIA V100 — optimizing Naive → Fused → Prefetch → BytePtr → Tiled, reaching 5.73 ms/seam at 8K, and then proving the ceiling is structural.</description>
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      <title>ICC Mem/Gen</title>
      <link>https://lien0214.github.io/en/projects/mem-gen/</link>
      <pubDate>Sun, 01 Mar 2026 00:00:00 +0000</pubDate>
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      <description>When a model fine-tunes to believe X but its pretraining says Y — which wins, and can you steer that without retraining?</description>
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      <title>Algorithm Trading — TWSE</title>
      <link>https://lien0214.github.io/en/projects/stock-analysis/</link>
      <pubDate>Thu, 01 Jan 2026 00:00:00 +0000</pubDate>
      <guid>https://lien0214.github.io/en/projects/stock-analysis/</guid>
      <description>Systematic daily trading strategies for the Taiwan Stock Exchange: signal generation, backtesting, live paper-trading, and a multi-broker execution dashboard.</description>
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      <title>Six Months at ShopBack: Wrapping Up My Backend Internship</title>
      <link>https://lien0214.github.io/en/posts/leaving-shopback/</link>
      <pubDate>Thu, 20 Nov 2025 00:00:00 +0000</pubDate>
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      <description>Yesterday marked the end of my six-month journey as a Software Engineer Intern on ShopBack&amp;#39;s Backend Core-Experience Team. Gratitude, lessons, and what&amp;#39;s next.</description>
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      <title>The Migration Nobody on My Team Had Done Before</title>
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      <pubDate>Sat, 01 Nov 2025 00:00:00 +0000</pubDate>
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      <description>The hardest task of my Shopback internship: migrating inter-service API calls to direct function calls in a TypeScript monorepo — with no prior art on my team and a mentor who hadn&amp;#39;t seen it either.</description>
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      <title>The Small Feature That Changed How I Think About Impact</title>
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      <pubDate>Fri, 10 Oct 2025 00:00:00 +0000</pubDate>
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      <description>Adding merchant icons to a selection panel at Shopback. 30% more users clicked in. It made me rethink what &amp;#39;impactful work&amp;#39; actually means.</description>
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      <title>Leading a Game Project in a Semester: What Agile Doesn&#39;t Prepare You For</title>
      <link>https://lien0214.github.io/en/posts/bubblo-devlog/</link>
      <pubDate>Thu, 10 Jul 2025 00:00:00 +0000</pubDate>
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      <description>Three months, six people, one 2D platformer. What I learned adapting corporate workflow to a student team — and why the retrospective felt wrong the whole time.</description>
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      <title>My First Internship at CMoney — and Why It Might Have Been the Last of Its Kind</title>
      <link>https://lien0214.github.io/en/posts/leaving-cmoney/</link>
      <pubDate>Sun, 20 Apr 2025 00:00:00 +0000</pubDate>
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      <description>Nine months building financial data APIs at CMoney: learning OOP the hard way, inheriting production code that predates good design, and wrapping up just as agentic programming started changing what &amp;#39;coding work&amp;#39; even means.</description>
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      <title>Bubblo — 2D Platformer</title>
      <link>https://lien0214.github.io/en/projects/bubblo/</link>
      <pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate>
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      <description>A 2D pixel platformer built in Unity over one semester. Led a 6-person team through 600&#43; commits — bubble physics, a Wonderland full of caged villagers, and needle creatures that want to pop you.</description>
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      <title>E-MoTchi — Emoji ↔ Mandarin NLP</title>
      <link>https://lien0214.github.io/en/projects/e-motchi/</link>
      <pubDate>Fri, 01 Nov 2024 00:00:00 +0000</pubDate>
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      <description>Fine-tuned multilingual LLMs for bidirectional translation between emoji sequences and natural Traditional Mandarin, with a from-scratch dataset built around Taiwan internet culture.</description>
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      <title>About</title>
      <link>https://lien0214.github.io/en/about/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>About Yi-Wei Lien — NTU CS MS student and Backend &amp;amp; AI Engineer. Research at MIRLab (quantitative trading on TWSE) and MSLab (LLM knowledge conflicts and memory). Former backend intern at Shopback and Cmoney.</description>
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      <title>Bubblo — 2D Platformer</title>
      <link>https://lien0214.github.io/en/game/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>A 2D platformer game demo built in Unity by a 6-person team. Project lead, 600&#43; commits, 5 levels.</description>
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      <title>Contact</title>
      <link>https://lien0214.github.io/en/contact/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://lien0214.github.io/en/contact/</guid>
      <description>Contact Yi-Wei Lien — Backend &amp;amp; AI Engineer at NTU. Reach out for research collaboration, job conversations, or engineering discussions.</description>
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      <title>Resume</title>
      <link>https://lien0214.github.io/en/resume/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://lien0214.github.io/en/resume/</guid>
      <description>Resume of Yi-Wei Lien — NTU CS MS, Backend &amp;amp; AI Engineer. Experience at Shopback and Cmoney. Research at MIRLab (quant trading) and MSLab (LLM knowledge conflicts). Targeting AI engineering roles in 2027.</description>
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