
Leading a Game Project in a Semester: What Agile Doesn't Prepare You For
The Setup April 2025. Six people, one semester, and a goal: ship a complete 2D platformer in Unity. The game is called Bubblo. You play as a bubble creature exploring a pixel-art Wonderland, rescuing villagers trapped in cages, and fighting off needle-type enemies — bees, jumping spiders, a unicorn that very much wants to pop you. The core mechanic is bubble physics: bouncing and floating through levels, using your softness as both a movement tool and a combat advantage. ...